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PC-SIG: World of Games
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PC-SIG World of Games (CDRM1080710) (1993).iso
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FRIGATE.DOC
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1988-08-11
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█▓▒░ ┌---------------┐ ░▒▓█
█▓▒░ │ ■■■ │ ░▒▓█
Fido Net 143/27 █▓▒░ │ ■■ Frigate ■■ │ ░▒▓█ Matt Kaufman
∙■∙■∙∙■∙■∙ █▓▒░ │ ■■■ │ ░▒▓█ 19987 Moran Ln.
(408) 293-7894 █▓▒░ └--┐ Ver 1.1 ┌--┘ ░▒▓█ Saratoga, Ca 95070
█▓▒░ └---------┘ ░▒▓█
█▓▒░ ░▒▓█
█▓▒░ (c) January 1988 ░▒▓█
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Introduction to Frigate
Frigate is a strategic game which pits you and your ship
against a Soviet fleet of vessels. The object of the game is to
destroy as many of the Russian ships as possible while avoiding
destruction. Points are awarded for destroying you enemy while
avoiding their missiles. Your ship, a nuclear powered guided
missile frigate, has many advantages over its Russian counterparts,
but you are outnumbered by a large margin. You will be operating on
an area of 1,000,000 square miles. At your disposal you have radar,
sonar, jamming equipment, anti-missile capabilities and three types
of ordinance.
Your ship's information and position are updated constantly
while you give commands. This, however, is not the case with the
updating of the enemy and your weapon systems. This is because of
the amount of time it takes to compute these items. For this
reason, Frigate is operated using a "turn" system. This means that
you can enter in as many commands as the time in your "turn",
referred to as the "Turn Time," permits. After this time expires
the enemy and all weapon systems will be updated.
There are many variables which will need to be taken into
account for you to make decisions during play. For this reason
there are two windows on your screen in which you will find
information about the Frigate's status. The first of these windows,
the large windows at the top of the screen, is called the Main
Window. The Main Window's format never changes. Its purpose is to
give you an overview of the ship's status. The contents, like all
of the screens, in Frigate are self-explanatory. Below the Main
window you will find the Options Window. This window will change in
accordance with the commands you select. (ie. if you select a
navigation command it will show you all of the information relevant
to navigation) There are more than ten completely different windows
which will appear in the Options Window.
On the very first line of the screen you can find four things.
The first is the number of points you have accumulated. The next
piece of information is the time that has elapsed during play.
(Note: this time and all other times given in Frigate are decimal
times - ie. 1.5min is equal to 1 minute and 30 seconds) After this
you will find the amount of time you have left in your turn.
Finally there will be a short message telling you about the
program's status.
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Entering Commands for Frigate
The means for which you will be executing commands is through a
simple Lotus 1-2-3 type menu system. It is located at the bottom of
your screen in the Menu Window. You can move the cursor, or the
highlight, using the arrow keys. Like Lotus 1-2-3 menus, a short
description of each command will be displayed on the second line of
the Menu Window. The information displayed here will change as you
move the cursor, in order to match the high-lighted selection. When
you have placed the cursor of the item which you would like to
select press the return key and that item will be selected. Instead
of using the cursor keys and the return key, you can simply press
the first letter of the item which you want to select. To cancel a
selection and go back to the main menu you can press the ESCape key.
At times you will need to enter a value. (ie. the speed at
which you would like your ship to travel at) When this situation
arises the Menu Window will change its appearance and you will be
prompted to enter a value. While entering a value you can press
ESCape at anytime to go back to the main menu.
The following is a list of all the commands, which can be
selected in Frigate, and a complete description of each. The
commands will be in uppercase and nested commands will be preceded
by the first command you select.
Example: WEAPONS _ DEFENSIVE-SYSTEMS _ RELEASE-NOISE-MAKER
To select this command you would first select WEAPONS from
the main menu. Then you would select DEFENSIVE-SYSTEMS in
the WEAPONS menu. From the DEFENSIVE-SYSTEMS menu you
would then select RELEASE-NOISE-MAKER.
END
When selected, it will automatically update the enemy and
all weapons systems for the entire Turn Time. It is
possible to change the Turn Time using the OPTION _
CHANGE-TURN-TIME command, this will be explained later on.
END, regardless of the Turn Time, will be selected for you
when a missile is within 5 seconds of your ship.
INTELLIGENCE
When selected it will display a list of coordinates where
ships have been spotted. These are ruff values, but can
give you a general idea of where your enemy is. This
screen also contains an emergency re-supply point where
you can replenish your supply of weapons. You can only
get supplies once every 30 minutes. To go to one of these
points use the NAVIGATION _ GOTO-POINT command.
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NAVIGATION
This is the most important command that you will be using.
Once you select navigation from the main menu another menu
will appear with various commands dealing with the
navigation. The following is a list of the commands.
NAVIGATION _ EVADE-TARGET
This command will automatically set your course, and
continually update it, so that you will be on a heading
directly away from the target you choose. Radar MUST have
the target in site for the command to work and if the
target is lost during play the navigation systems will be
set to manual.
NAVIGATION _ GOTO-POINT
When selected you can designate a point, on the 1,000 x
1,000 map, for the navigation systems to head to. This is
useful when you are relying solely on intelligence
information, described previously, and you don't actually
have a target on radar. Once you are within two nautical
miles of your destination, your speed will be set to 1
knot.
NAVIGATION _ MANUAL
This simply lets you set your course and speed manually.
NAVIGATION _ PURSUE-TARGET
This is the same as Evade-Target in every way except that
it sets your course so you are heading directly towards a
target. Once you are within two nautical miles of your
target, your speed will be set to 1 knot.
OTHER
When selected, this will allow you to issue commands that
do not directly effect the operation of the ship.
OTHER_ ABOUT
This will display the version of Frigate and other program
information in the Options Window.
OTHER_ CHANGE-TURN-TIME
This command allows you to change the Turn Time. The Turn
Time is the amount of time you are allowed to enter
commands and the time for which the enemy and all weapon
systems are updated when you select END or you run out of
time. You cannot change the turn time to less time than
has already passed.
OTHER_ QUIT
QUIT simply quits the game after giving you the final
statistics.
OTHER_ RETRIEVE
This will retrieve a game previously saved.
OTHER_ SAVE
This saves the game you are currently playing.
PAUSE
This command will pause the game until you press any key.
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RADAR/SONAR
When selected, this will display another menu which will
allow you to manipulate the Jamming, Radar and Sonar
systems. The following is a list of the commands
available under RADAR/SONAR.
RADAR/SONAR _ EVALUATE
This command will fill the Options Window with detailed
information about any ship that is currently being tracked
by radar.
RADAR/SONAR _ JAMMING
This command allows you to set the power at which to jam
the enemy's radar. If the ship is damaged you may not be
able to set it to 100%. You can see its effect by
watching the enemy's approximate radar range which will be
displayed in the Options Window.
RADAR/SONAR _ OVERALL-STATUS
This will display the overall status of the Jamming, Radar
and Sonar systems.
RADAR/SONAR _ RADAR
This allows you to set the power of your radar systems.
If the ship is damaged you may not be able to set the
power to 100%. To see the effect that you change made,
look at your ship's radar range which will be displayed in
the Options Window. If an enemy ship or missile is not
within your radar range you will be unable to see it.
RADAR/SONAR _ SONAR
This allows you to set the power of your sonar systems.
If the ship is damaged you may not be able to set the
power to 100%. To see the effect that you change made,
look at your ship's sonar range which will be displayed in
the Options Window. If an enemy torpedo is not within
your sonar range you will be unable to see it.
RADAR/SONAR _ TARGETS
This gives you a quick summary of all the ships you are
currently tracking on radar.
SHIP
When selected you will be able to view damage reports or
statistics about the game. The following are the two
commands which can be selected.
SHIP _ DAMAGE-REPORT
This gives you a quick summary of the capacities for each
function of your ship and the amount of supplies
remaining. The status of the Hull and Engine directly
effect your ship's maximum speed. If the capacity of
Jamming, Radar or Sonar is below 100% the value displayed
is the maximum percentage at which it can operate. If any
of the offensive or defensive weapon systems fall below
80% the system will be rendered useless. When your
accumulative capacity drops below 20%, your ship will
sink. At the end of every turn, your ship will undergo
repairs.
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SHIP _ STATISTICS
This will fill the Options Window with general statistics
about the game.
WEAPONS
This command will allow you to fire at your enemy and
operate defensive systems to destroy and confuse in-bound
missiles. The following is a list of the commands
available under WEAPONS.
WEAPONS _ DEFENSIVE-SYSTEMS
This command allows you to operate you ships defensive
weapon systems. (You will find a list of the commands
available under DEFENSIVE-SYSTEMS and their descriptions
later in the documentation)
WEAPONS _ FIRE
This command lets your fire either a missile or a torpedo
at the enemy. (Note: You must have already selected a
target with the WEAPONS _ SELECT-TARGET command) You have
two different types of missile. The most powerful and the
fastest is the short range missile, but it has a
relatively short range compared to that of the long range
missile. You have one type of rocket propelled torpedo.
They are the most destructive of your weapons, but they
are very slow and have a minimal range. To view more
detailed information about these weapons use the WEAPONS _
OVERALL-STATUS command.
WEAPONS _ SELECT-TARGET
This command allows you to select a target to fire a
missile or a torpedo at. A window with each weapons
status and the targets status will be displayed in the
Options Window.
WEAPONS _ DEFENSIVE-SYSTEMS
This command allows you to operate you ships defensive
weapon systems. The following is the list of commands
available under WEAPONS _ DEFENSIVE-SYSTEMS.
WEAPONS _ DEFENSIVE-SYSTEMS _ FIRE-CHAF
This command allows you to fire a chaf rocket. Chaf is
thousands of pieces of aluminum foil which obscure your
ship on enemy radar. This can make a missile lose it's
target and miss. The chaf will remain airborne for
approximately 2 minutes.
WEAPONS _ DEFENSIVE-SYSTEMS _ RELEASE-NOISE-MAKER
This command will release an electronic noise maker into
the water. It will mimic the noises made by your ship.
The noise maker then can draw the attention of the torpedo
away from your ship and towards itself. This is your only
defense against a torpedo. It will last approximately 4
minutes.
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WEAPONS _ DEFENSIVE-SYSTEMS _ TOGGLE-STATUS
This command will toggle the Gatling Gun and the Anti-
Missile Missiles on and off. They, when toggled to
automatic, will automatically fire at in-bound missiles
when they come within range. It is a good idea to keep
them on automatic all the time during a combat situation.
Remember to look at their status occasionally to make sure
you don't run out of missiles or Gatling Gun rounds.
Other Information for Frigate
To start Frigate make sure that the file FRIGATE.EXE is in the
directory which you are currently in. Type FRIGATE (return). This
will load the game. (If you do not have a color monitor or if there
is a problem with the way that Frigate looks on your screen, see the
section Command Line Parameters at the end of the documentation.)
You will be given a speed selection menu. This allows you to choose
the speed at which you want the program to run. It is best to start
out at one of the slower speeds when you first begin play.
There are still a few more things to explain before you begin
play. The first is the concept of your ship making "noise". Your
radar range is directly effected by the amount of noise the enemy
ships make. This is why you may be able to see one ship, but not
another, when they are the same distance form your ship. The
"noise", called Emissions during the game, will increase and
decrease with almost every action you take. Emissions will increase
with an increase in speed, radar power, and damage. Toggling the
Gatling Gun and the anti-missile missiles on will also cause an
increase in your emissions.
Your radar is not completely accurate. The closer an enemy
ship is to your radar's maximum range the more "fuzzy" the image
will be and his position will be less accurate. This discrepancy
causes missiles to miss their target. By raising your radar power
you can get a less "fuzzy" image of the enemy and better the chances
of your missiles reaching it.
When END is selected the computer will update the enemy and all
weapons systems for the Turn Time specified using OTHER _ CHANGE-
TURN-TIME. While the computer updates the enemy, you will be
informed if your radar detects a missile launch. It is possible
that even if you do detect a missile launch, you may never see it on
radar because it aborted so soon after it launched. If there are
any missiles in the air, the Options Window will change it's
appearance and give you a listing of all in and out bound missiles
with their status. After you have been briefed on all missiles, the
Options Window will change back to its original format and you can
continue the game.
The Options Window, unlike the Main Window, will constantly be
changing to suit your current needs. The information it it will
only change when you select a command in which you will need more
information than is available in the Main Window. To change the
Options Window you can select and command which will display the
information you want to see and then press ESCape to return to the
main menu.
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Your enemy is able to perform every function that you are able
to do when he is fully equipped. Your will encounter seven
different types of enemy ships, each with different performance
characteristics and weapons. Compared to your enemy, you are
quieter, faster, and you have, at your disposal, better weaponry.
Point system:
Points will be awarded if you destroy one of these
objects.
Military Ship Points: 50
Cargo Ship Points: 30
In-Bound Missile Points: 10
Abbreviations used in Frigate:
Av Average Max Maximum
Dest Destination Min Minimum
Dist Distance Pos Position
ETIR Estimated time in route S-R Short Range Missile
Hd Heading Spd Speed
HdTo Head to Stats Statistics
L-R Long Range Missile Torp Torpedo
Technical notes:
Frigate was written in Turbo Pascal ver 4.0. All
functions which are used are standard.
Color and monochrome monitors:
Frigate automatically assumes that you have a color
monitor and adjusts accordingly. If you are unable to see
the screen when the game loads up, due to the colors, use
the command line option /M and Frigate will switch to a
monochrome display mode.
Command line parameters.
If you need to use one of these options, type it in at the
end of the command FRIGATE when you load the game.
(ie. FRIGATE /M /S or FRIGATE /m /D etc.)
/M or /m Turns on monochrome display mode.
/S or /s Eliminates snow on older CGA systems.
/D or /d Turns off direct screen writing.
(for multi-tasking software like DesqView)
Values given in Frigate:
Speed: Knots or kts (nautical miles per hour)
Distance: Nautical Miles or nm (1.15x Statue Mile)
Course/Heading: Degrees (0-359 0 being North)
Time: Decimal Time (1.5min = 1min 30sec)
Files included in FRIGATE.ARC:
FRIGATE.EXE - The program file for Frigate.
FRIGATE.SAV - The save game file.
FRIGATE.DOC - This file.
READ.ME - Current version notes.
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Statistics for Frigate
Your ship's characteristics
NAVIGATION
Maximum Speed: 36 knots
Best Maneuvering Speed: 18 knots
Maximum Turn Rate: 1.895 degrees per second at 18 knots
Maximum Acceleration: 0.40 knots per second
WEAPON SYSTEMS
Short Range Missiles
Number: 25
Maximum Speed: 2800 knots
Maximum Burn Time: 54 seconds
Maximum Range: 42 nautical miles
Reliability: 95%
Long Range Missiles
Number: 35
Maximum Speed: 1200 knots
Maximum Burn Time: 138 seconds
Maximum Range: 46 nautical miles
Reliability: 90%
Rocket Propelled Torpedoes
Number: 20
Maximum Speed: 500 knots
Maximum Burn Time: 274 seconds
Maximum Range: 38 nautical miles
Reliability: 99%
RADAR/SONAR
Radar Maximum Range: 115 nautical miles
Sonar Maximum Range: 12 nautical miles
Enemy Characteristics
SHIP TYPES AND CHARACTERISTICS
Aircraft Carrier
Maximum Speed: 23 knots
Best Maneuvering Speed: 14 knots
Maximum Turn Rate: 1.65 degrees per second at 14 knots
Maximum Acceleration: 0.210 knots per second
Normal # of Missiles: 40
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Battle Ship
Maximum Speed: 26 knots
Best Maneuvering Speed: 14 knots
Maximum Turn Rate: 1.60 degrees per second at 14 knots
Maximum Acceleration: 0.230 knots per second
Normal # of Missiles: 30
Cargo Ship
Maximum Speed: 21 knots
Best Maneuvering Speed: 17 knots
Maximum Turn Rate: 0.96 degrees per second at 17 knots
Maximum Acceleration: 0.210 knots per second
Normal # of Missiles: 5
Command Ship
Maximum Speed: 36 knots
Best Maneuvering Speed: 13 knots
Maximum Turn Rate: 2.12 degrees per second at 13 knots
Maximum Acceleration: 0.480 knots per second
Maximum # of Missiles: 12
Cruiser
Maximum Speed: 31 knots
Best Maneuvering Speed: 13 knots
Maximum Turn Rate: 1.50 degrees per second at 13 knots
Maximum Acceleration: 0.280 knots per second
Maximum # of Missiles: 25
Destroyer
Maximum Speed: 26 knots
Best Maneuvering Speed: 14 knots
Maximum Turn Rate: 1.60 degrees per second at 14 knots
Maximum Acceleration: 0.230 knots per second
Maximum # of Missiles: 30
Frigate
Maximum Speed: 36 knots
Best Maneuvering Speed: 10 knots
Maximum Turn Rate: 1.49 degrees per second at 10 knots
Maximum Acceleration: 0.350 knots per second
Maximum # of Missiles: 20
ENEMY WEAPONS SYSTEMS
Short Range Missiles
Maximum Speed: 2600 knots
Maximum Burn Time: 54 seconds
Maximum Range: 42 nautical miles
Reliability: 90%
Long Range Missiles
Maximum Speed: 1150 knots
Maximum Burn Time: 138 seconds
Maximum Range: 44 nautical miles
Reliability: 85%
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Rocket Propelled Torpedoes
Maximum Speed: 480 knots
Maximum Burn Time: 263 seconds
Maximum Range: 35 nautical miles
Reliability: 95%
RADAR/SONAR
Radar Maximum Range: 110 nautical miles
Sonar Maximum Range: 11 nautical miles
█▓▒░ ┌---------------┐ ░▒▓█
█▓▒░ │ ■■■ │ ░▒▓█
Fido Net 143/27 █▓▒░ │ ■■ Frigate ■■ │ ░▒▓█ Matt Kaufman
∙■∙■∙∙■∙■∙ █▓▒░ │ ■■■ │ ░▒▓█ 19987 Moran Ln.
(408) 293-7894 █▓▒░ └--┐ Ver 1.1 ┌--┘ ░▒▓█ Saratoga, Ca 95070
█▓▒░ └---------┘ ░▒▓█
█▓▒░ ░▒▓█
█▓▒░ (c) January 1988 ░▒▓█
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